Week 6: Perspectives on Mapping 3: 3D space

Lecture :  3D modelling and its use in cultural heritage.

Reading:
Kenderdine Sarah. 2013. “Pure Land”: Inhabiting the Mogao Caves at Dunhuang. Curator: The Museum Journal 56(2). 199–218. doi:10.1111/cura.12020. [pdf]
Sarah Younan ‘Towards a Digital Museum Dream Space’ [pdf, longer published version]


Tutorial: Introduction to 3D

Part 1. Crafting a basic 3D model: making something out of nothing

Overview: This exercise introduces the basics of 3D modelling: TinkerCad is an introductory online software modelling tool made by AutoDesk. TinkerCad’s simple interface is well suited to previewing how 3D modelling works, as we’ll be doing in this tutorial. But it obviously it has its limitations. In units like FIT1033 Foundations 3D, we use AutoDesk Maya, one of the most powerful 3D modelling software titles available. However, Maya’s complexity makes it ill-suited to an introductory exercise; it takes almost an entire tutorial just to overview the interface!

This tutorial will be split into two parts, in the first part, you’ll be using Tinkercad to create the form of a building.

Step 1
Go to https://www.tinkercad.com/

Register an account

Once inside, click ‘Create New Design’
You’re in! Now you can experiment with placing shapes, rotating the model, changing colours etc. Several key shortcuts are the same as in Maya, such as pressing ‘F’ on the keyboard to focus on the model, and holding down the Shift key while scaling the model to keep the scaling proportionate (so that it doesn’t stretch or squash). Use the cube in the top left corner to navigate around your 3D geometry.

Step 2
Once you have familiarised yourselves with the Tinkercad interface, you can commence modelling a basic 3D structure. This step by step guide shows you how to use basic polygons to construct a building with hollow interior, an arched doorway and a roof.

While the process for modelling this building is greatly simplified, the techniques are fundamentally the same as those used in more complex 3D programs used by architects and heritage professionals to model architectural structures. Note particularly the use of negative 3D space (designated by the dichotomy of ‘solid’ vs ‘hole’) to create empty spaces by overlapping and superimposing shapes.

Part 2. Working with Creative Commons resources: importing a model from Thingiverse

Step 1.
Go to https://www.thingiverse.com/

‘MakerBot’s Thingiverse is a thriving design community for discovering, making, and sharing 3D printable things…all designs are encouraged to be licensed under a Creative Commons license, meaning that anyone can use or alter any design.’

https://www.thingiverse.com/about/

Try search terms for 3D models with a heritage theme. You could try the search terms ‘archaeology’ ‘rome’ or ‘museum’ – but there are many others besides.

What you are looking for is a model to download and import into Tinkercad, but beware, there are limitations. Tinkercad can only deal with models under 25 meg, and only with models under a certain polygon limit. During your search for the models, be sure to check the details under the tabs ‘Thing Details’ and ‘Thing Files’

To bring these models into Tinkercad, click on the ‘Thing Files’ tab and select one of the model components (often there are several). Download one of them (your choice). After its downloaded, go back into Tinkercad and find the ‘import’ button (top right), and drag and drop the downloaded .stl file into the import window. With a little trail and error, you’ll be able to work out which models work and which don’t.

You may note that many of the digital heritage models available have been captured by heritage professionals and amateur enthusiasts, and are often accompanied by detailed descriptions of the objects history and significance, particular those derived from museum collections (example).

Compare, for example, the 3D model of the ‘Acropolis Kore’ at  which is highly detailed and, at 41 meg, far too large to import into Tinkercad. The ideal candidates for import are models like this one, which is significantly smaller in file size but not obviously compromised in detail, and this scaled down set of Cretan pottery vessels, which are even smaller still.

You may have trouble locating these in the Tinkercad interface as they import as tiny objects – press ‘F’ to focus on them once they appear. This is easily remedied however, as you expand them up using the scale manipulators in Tinkercad (remember to hold down ‘Shift’ so they scale up instead of ‘stretch’ or ‘squeeze’ out)

Discussion Points & Readings:

Take a quick look at another online 3D modelling repository; this time heritage focused: https://www.myminifactory.com/category/scan-the-world

Review the uses of 3D scanning and 3D printing for museums and archeology

https://www.aniwaa.com/3d-printing-for-archeology-and-museology/

‘3D printing and 3D scanning for museums and archeology are increasingly used in cultural preservation. 3D technologies provide museum curators, researchers and archeologists with new tools to capture in 3D ancient objects, artifacts or art pieces.’

Read the short article by Sarah Younan ‘Towards a Digital Museum Dream Space’
‘Digital three-dimensional (3D) scanning, editing and print technologies are giving rise to a number of unprecedented digital museum engagement practices, both fostered by museums and emerging outside the scope of these institutions. This paper examines how the creative engagement with digital 3D models of museum objects can link to the museum ‘dream space’ and reveal new possibilities in museums.’

Also read Sarah Kenderdine’s article about creating immersive museum exhibits from high resolution imaging.

Discussion Questions:

  1. Beyond simply recording and archiving artefacts as 3D models, what are some of the broader and also more specialized uses of 3D scanning and 3D printing for Digital Heritage?
  2. How might these increasingly vast libraries of 3D scanned artefacts be used in the future?
  3. When might modelling basic, handmade, geometry be preferable to high detailed scans?
  4. How do you see 3D technologies being mixed and repurposed between the real and the virtual?
  5. When might the 3D ‘forms’ relating to a particular culture be considered as inviolable or restricted? Should everything open for creative ‘re-mixing’ and interpretation?